Character Name: Venti Weapon:Elegy for the End Power: Wind's Grand Ode - Summon a large vortex of wind that sucks in nearby enemies while ripping into them like blades. It can also be imbued with other elements.
Character Name: Prince Weapon: A colt revolver with .22 rounds. Power: Your aim becomes pinpoint-accurate. You can make trick shots and hit almost any target with a terrifying accuracy. Problem is, the bullets that fire from the gun aren't strong enough to kill.
Character Name: Wriothesley Weapon: A metal gauntlet that fits perfectly over the dominant hand. Power: Darkgold Wolfbite - Send a huge wave of cold energy at the target, causing huge damage with spikes that grow and fracture from said wave.
Character Name: Zulius Weapon: A sparkly baton with streamers either end. Power:Hot Goss - Weaker version of Zulius' canon spell. Can freeze time for up to 5 minutes, including one other person with herself in the spell field. None of them can move out of it, but it will allow time to strategize or make catty remarks about what's going on. Those affected by the time freeze will feel like their bodies are on fire momentarily when she releases them. It's blissfully fleeting.
Character Name: Jun Nightroad Weapon:Arc Legus, the holy great sword. It is a good 6-7 feet long, so sorry about that. But hey at least it's infused with holy power and hurts like hell if you can manage to swing it. Power: Crux Arrow- summon arrows of light that will explode on contact. Can summon up to 3 at a time.
Character Name: Kni Weapon: A handheld-sized blade made of a glistening, unknown metal with extremely faint plant markings embedded in the material. Power: High level blade proficiency in close combat, or can be used for party tricks.
Character Name: Amal Weapon: Chakrams Power: Summons a pink barrier around 3-4 people, caster included, that reduces damage taken for 1 hit and heals wounds (think Cure).
Character Name: Blade Weapon:Shard Sword. Power: Sacrifices a moderate amount of the wielder's health in order to deliver a punishing counter. If the attack hits, it heals up most (but not all) of the damage taken.
Character Name: Edward Kenway Weapon: Hidden blade Power: Eagle Vision - the Assassins' single major advantage. Eagle Vision allows for one to "see" the intentions of others towards them, and the main way this is shown is by their vision going into monochrome with flashes of color that indicate the intentions of those around them. Red means hostiles, blue means friendly. For Rose, she'll only be able to see if someone is either hostile or friendly, and using Eagle Vision requires that she either stand still or walk slowly.
it also does not let on morality or even if someone is your enemy. it alerts you to the danger in your presence at the time, so a heroic character who's about to throw a punch can get on its radar just as a villainous character who is playing the long game can slip past it. sorry Rose it's only useful for letting you know five seconds in advance if you're about to get stabbed.
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Weapon: Elegy for the End
Power: Wind's Grand Ode - Summon a large vortex of wind that sucks in nearby enemies while ripping into them like blades. It can also be imbued with other elements.
no subject
Weapon: A colt revolver with .22 rounds.
Power: Your aim becomes pinpoint-accurate. You can make trick shots and hit almost any target with a terrifying accuracy. Problem is, the bullets that fire from the gun aren't strong enough to kill.
no subject
Weapon: A metal gauntlet that fits perfectly over the dominant hand.
Power: Darkgold Wolfbite - Send a huge wave of cold energy at the target, causing huge damage with spikes that grow and fracture from said wave.
no subject
Weapon: A sparkly baton with streamers either end.
Power: Hot Goss - Weaker version of Zulius' canon spell. Can freeze time for up to 5 minutes, including one other person with herself in the spell field. None of them can move out of it, but it will allow time to strategize or make catty remarks about what's going on. Those affected by the time freeze will feel like their bodies are on fire momentarily when she releases them. It's blissfully fleeting.
no subject
Weapon: Arc Legus, the holy great sword. It is a good 6-7 feet long, so sorry about that. But hey at least it's infused with holy power and hurts like hell if you can manage to swing it.
Power: Crux Arrow- summon arrows of light that will explode on contact. Can summon up to 3 at a time.
no subject
Weapon: A handheld-sized blade made of a glistening, unknown metal with extremely faint plant markings embedded in the material.
Power: High level blade proficiency in close combat, or can be used for party tricks.
no subject
Weapon: Chakrams
Power: Summons a pink barrier around 3-4 people, caster included, that reduces damage taken for 1 hit and heals wounds (think Cure).
no subject
Weapon: Shard Sword.
Power: Sacrifices a moderate amount of the wielder's health in order to deliver a punishing counter. If the attack hits, it heals up most (but not all) of the damage taken.
no subject
Weapon: Hidden blade
Power: Eagle Vision - the Assassins' single major advantage. Eagle Vision allows for one to "see" the intentions of others towards them, and the main way this is shown is by their vision going into monochrome with flashes of color that indicate the intentions of those around them. Red means hostiles, blue means friendly. For Rose, she'll only be able to see if someone is either hostile or friendly, and using Eagle Vision requires that she either stand still or walk slowly.
it also does not let on morality or even if someone is your enemy. it alerts you to the danger in your presence at the time, so a heroic character who's about to throw a punch can get on its radar just as a villainous character who is playing the long game can slip past it. sorry Rose it's only useful for letting you know five seconds in advance if you're about to get stabbed.